Each game uses different terms for level sets- from zones and areas up to themes and worlds. In Pet Savers we use the term “Map” for these groupings. Our entire team, including non-artists works on creating the map from concept to final markup. Since involving large number of people usually creates mess, we have documented the process. By now the process is logical, clearly defined and simple in implementation. Obviously, it can be easily used for other games as well.
I would like to go through the process specifically introducing one of our maps- China Town.
Concept Development Stage
We start with concept development stage. First we brainstorm with the main theme and story that the map has to tell. The team gets inspiration from real-life objects, as well as scrolling around web and viewing items on Pinterest and Instagram. After all ideas are recorded, we are carefully choosing a topic and start working on large items for the map. The main items for our maps are buildings, so the team has to come up with up to 12 main constructions. The main rule here is that the building has to be realistic but creative.
So for the China Town we have come up with a mixed concept of an Eastern Culture and Chinese Symbolism. The following buildings and constructions were included here- Blacksmith, Dumpling Cafe, Sushi Bar, Tea House, Chinese Hotel, Mini Shop for Local Handcraft, Lantern Store, Buddhist Temple, Kung-Fu School. As a result our team learned a lot about China!
Never underestimate the power of conversation to encourage, challenge, inspire and incite!
We were happy to share our expertise with our community together with fellow company leaders. ????
Game industry gurus gave tips on how to launch a game startup to students and newbie developers.
Based on our all-favorite survival mode, your mission in this super-casual game is to move a “smashy-ball” around the stage, collect gems and gain points by smashing through glass in order to unlock more characters and eventually eat a yummy treat. There are 30+ different “smashies” and hundreds of fun levels for you to master with your speedy reaction and timing skills.
The game starts out with relatively easy levels. However, the longer you play, more and more complex obstacles are gradually introduced, forcing the player to keep a close eye on the direction in which the color blocks move. When the player bumps into a colorful obstacle, GAME OVER.?
Using a mixture of short and long touches, the player is required to understand the pattern in which the obstacles move.
It’s Back to School Season! ✏️?
Are you as excited as Foxie and Lucy? ??
LOS ANGELES, July 20, 2018 — Today, Plexonic, a mobile and casual creative games developer, in collaboration with Voodoo, announced the release of a new super casual mobile game, Stretch!. Beginning July 21st, players are invited to download and compete in this easy but super fun game.
Currently armed with large number of levels, Stretch! is available for iOS devices. The game is free to install and contains in-app purchases.
The main features of game include:
- Drive the car from tower to tower – Players will start the game with a bus. Upon collecting points they can exchange the bus with one of the available car skins, including such unique cars as racing cars, an ambulance machine and even a tank!
- Hold your finger on the screen to stretch out the bridge – The bridge stretches as long as you hold your finger on the screen and drops when you remove it. The necessary skills for the measurements develop as you play on.
- Hit the center of the tower & get bonus points & awards – Players will receive extra coins for making mighty matches. In addition to the points the game will be transformed into a fever mode, which is a bit easier to play rather than the original gameplay.
- Don’t let the bus fall down – Players need to make sure that the car lands on the upcoming tiles, otherwise they will have to restart the level from scratch!
Plexonic is a social & mobile casual game developer, standing behind many hit titles in past decade. The company currently focuses on casual & super-casual game genres along with developing its SALTR real-time customization platform.